Reflective Essay
Now that I am at the end of this module, I can look back to the beginning compare my understanding and knowledge of the mobile gaming platform and the different elements that contribute to it to make it a success.
During my personal study time, I was also able to put to practice my obtrusive and unobtrusive observational skills while presenting my work to random students. By doing this I understood much more clearly what the drawbacks of my design were and which aspects functioned well. I particularly liked this method as it was one which I had never thought of using, the results I collected were clearer and overall it was more efficient.
Apart from the skills I learnt specifically for mobile gaming, I have learnt other skills which I can easily adapt to use in other sectors. Lo-fi prototyping was a technique I was already familiar with as I use it to help with my compositional drawings, so that technique didn’t really contribute much towards my skill base. I believe the most important skill that I learnt was the observational skill. When creating illustrations for clients that require feedback from the viewers in various forms, I could trial it on the client using these new observational skills without them realising it in order to get a genuine feedback of how it will be received. And when I am half way through a project where I am unsure if my artefact will stir the correct combination of emotions, I could always run the unobtrusive observational test on a subject and read them to see where I went wrong.
I believe overall I uncovered a lot of influences in the mobile gaming sector which I could use for my own development, but due to the heavy restrictions on the aesthetics and game play I will have to only work on similar projects in my spare time. Regardless of this, I now have much more appreciation for mobile gaming devices. I used to believe before that due to it being smaller in size it should be much easier to develop, but due to it being smaller in size the developers will have to work harder in capturing the players’ minds.